Computer Science › Object-Oriented Program Design
Design a shell for a class named Dog that has 3 attributes:
Design a shell for a class named Dog that has 3 attributes:
Design a shell for a class named Dog that has 3 attributes:
What does the code print?
class
Parent{
final
public
void
show() {
`` System.out.println(
"Parent::show() called"
);
`` }
}
``
class
Child
extends
Parent {
`` public
void
show() {
`` System.out.println(
"Child::show() called"
);
`` }
}
``
public
class
Main {
`` public
static
void
main(String[] args) {
Parent parent
=
new
Child();
parent
.show();
`` }
}
What does the code print?
class
Parent{
final
public
void
show() {
`` System.out.println(
"Parent::show() called"
);
`` }
}
``
class
Child
extends
Parent {
`` public
void
show() {
`` System.out.println(
"Child::show() called"
);
`` }
}
``
public
class
Main {
`` public
static
void
main(String[] args) {
Parent parent
=
new
Child();
parent
.show();
`` }
}
What does the code print?
class
Parent{
final
public
void
show() {
`` System.out.println(
"Parent::show() called"
);
`` }
}
``
class
Child
extends
Parent {
`` public
void
show() {
`` System.out.println(
"Child::show() called"
);
`` }
}
``
public
class
Main {
`` public
static
void
main(String[] args) {
Parent parent
=
new
Child();
parent
.show();
`` }
}
True or False.
The class BetterMan inherits from the class Man.
public class BetterMan extends Man {
}
True or False.
The class BetterMan inherits from the class Man.
public class BetterMan extends Man {
}
True or False.
The class BetterMan inherits from the class Man.
public class BetterMan extends Man {
}
Study the following pseudocode.
**int * var1;**
**int foo = 63;**
**var1 = &foo;**
**var2 = *var1;**
What are the values of var1 and var2?