Common Core: 8th Grade English Language Arts › Integration of Knowledge and Ideas
Passage 1:
Encouraging the participation of video games in children and teenagers is a dangerous practice. These video games are often violent and thus promote violence in everyday life. Such games have also been shown to encourage violence and anger problems in those already inclined toward violence. At an age at which it is important to foster cooperation among classmates and build friendships, the isolation that comes with excessive gaming makes students more likely to enter conflicts with other students and harms their ability to socialize.
Video games have also been shown to be addictive. This trait makes gaming all the more dangerous, as an exclusive focus on any one hobby can leave children without a well-rounded set of interests and skills. Those playing video games would benefit from other extracurriculars, such as arts or athletics. When children spend all their time playing video games, that leaves less time for more-productive tasks like joining a sport, learning to play an instrument, or picking up other more beneficial hobbies. Parents would be wise to discourage their children from playing video games and instead suggest they pick up a more constructive hobby.
Passage 2:
Video games are often (and unfairly) blamed for negatively impacting children, but in reality, they offer many benefits to those who choose “gaming” as a hobby. Studies show that children who play video games improve their motor skills, reasoning ability, and creative problem-solving when they do so. Additionally, evidence shows us that many find playing video games to be a way to socialize with friends and even build leadership skills, including how to delegate, work as a team, and prioritize tasks. Some have even linked these higher-order thinking skills to career success down the road.
People who would villainize gaming claim that violent games make kids more violent. However, there is little, if any, evidence to show any connection between actions performed in a simulated game and tendencies in real life. In fact, many report that they find playing such games to be stress-relieving, and say that these activities positively impact their mood.
While it is important to limit kids’ daily consumption of any hobby, video games can be a great way to encourage their creative problem solving, leadership, and other valuable life skills!
Which of the following would provide the most powerful support for the argument made by the author of Passage 1?
Adapted from The Wind in the Willows by Kenneth Grahame (1908)
'Do you mean to tell me,' shouted the Rat, thumping with his little fist upon the table, 'that you've heard nothing about the Stoats and Weasels?’
‘What, the Wild Wooders?' cried Toad, trembling in every limb. 'No, not a word! What have they been doing?’
'—And how they've been and taken Toad Hall?' continued the Rat.
Toad leaned his elbows on the table, and his chin on his paws; and a large tear welled up in each of his eyes, overflowed and splashed on the table, plop! plop!
'The Wild Wooders have been living in Toad Hall ever since you—got—into that—that—trouble of yours,' continued the Rat; 'and going on simply anyhow! Lying in bed half the day, and breakfast at all hours, and the place in such a mess (I'm told) it's not fit to be seen! Eating your grub, and drinking your drink, and making bad jokes about you, and singing vulgar songs, about—well, about prisons and magistrates, and policemen; horrid personal songs, with no humor in them. And they're telling the tradespeople and everybody that they've come to stay for good.’
. . .
Such a tremendous noise was going on in the banqueting-hall that there was little danger of their being overheard. The Badger said, 'Now, boys, all together!' and the four of them put their shoulders to the trap-door and heaved it back. Hoisting each other up, they found themselves standing in the pantry, with only a door between them and the banqueting-hall, where their unconscious enemies were carousing.
The noise, as they emerged from the passage, was simply deafening. At last, as the cheering and hammering slowly subsided, a voice could be made out saying, 'Well, I do not propose to detain you much longer'—(great applause)—'but before I resume my seat'—(renewed cheering)—'I should like to say one word about our kind host, Mr. Toad. We all know Toad!'—(great laughter)—'GOOD Toad, MODEST Toad, HONEST Toad!' (shrieks of merriment).
'Only just let me get at him!' muttered Toad, grinding his teeth.
'Hold hard a minute!' said the Badger, restraining him with difficulty. 'Get ready, all of you!'
'—Let me sing you a little song,' went on the voice, 'which I have composed on the subject of Toad'—(prolonged applause).
The Badger drew himself up, took a firm grip of his stick with both paws, glanced round at his comrades, and cried—
'The hour is come! Follow me!’
And flung the door open wide.
My!
What a squealing and a squeaking and a screeching filled the air!
Well might the terrified weasels dive under the tables and spring madly up at the windows! Well might the ferrets rush wildly for the fireplace and get hopelessly jammed in the chimney! Well might tables and chairs be upset, and glass and china be sent crashing on the floor, in the panic of that terrible moment when the four Heroes strode wrathfully into the room! The mighty Badger, his whiskers bristling, his great cudgel whistling through the air; Mole, black and grim, brandishing his stick and shouting his awful war-cry, 'A Mole! A Mole!' Rat; desperate and determined, his belt bulging with weapons of every age and every variety; Toad, frenzied with excitement and injured pride, swollen to twice his ordinary size, leaping into the air and emitting Toad-whoops that chilled them to the marrow! He went straight for the Chief Weasel. They were but four in all, but to the panic-stricken weasels the hall seemed full of monstrous animals, grey, black, brown and yellow, whooping and flourishing enormous cudgels; and they broke and fled with squeals of terror and dismay, this way and that, through the windows, up the chimney, anywhere to get out of reach of those terrible sticks.
The affair was soon over. Up and down, the whole length of the hall, strode the four Friends, whacking with their sticks at every head that showed itself; and in five minutes the room was cleared. Through the broken windows the shrieks of terrified weasels escaping across the lawn were borne faintly to their ears; on the floor lay prostrate some dozen or so of the enemy, on whom the Mole was busily engaged in fitting handcuffs. The Badger, resting from his labors, leant on his stick and wiped his honest brow.
Which of the characters is most directly analogous to Odysseus/Ulysses?
Passage 1:
Encouraging the participation of video games in children and teenagers is a dangerous practice. These video games are often violent and thus promote violence in everyday life. Such games have also been shown to encourage violence and anger problems in those already inclined toward violence. At an age at which it is important to foster cooperation among classmates and build friendships, the isolation that comes with excessive gaming makes students more likely to enter conflicts with other students and harms their ability to socialize.
Video games have also been shown to be addictive. This trait makes gaming all the more dangerous, as an exclusive focus on any one hobby can leave children without a well-rounded set of interests and skills. Those playing video games would benefit from other extracurriculars, such as arts or athletics. When children spend all their time playing video games, that leaves less time for more-productive tasks like joining a sport, learning to play an instrument, or picking up other more beneficial hobbies. Parents would be wise to discourage their children from playing video games and instead suggest they pick up a more constructive hobby.
Passage 2:
Video games are often (and unfairly) blamed for negatively impacting children, but in reality, they offer many benefits to those who choose “gaming” as a hobby. Studies show that children who play video games improve their motor skills, reasoning ability, and creative problem-solving when they do so. Additionally, evidence shows us that many find playing video games to be a way to socialize with friends and even build leadership skills, including how to delegate, work as a team, and prioritize tasks. Some have even linked these higher-order thinking skills to career success down the road.
People who would villainize gaming claim that violent games make kids more violent. However, there is little, if any, evidence to show any connection between actions performed in a simulated game and tendencies in real life. In fact, many report that they find playing such games to be stress-relieving, and say that these activities positively impact their mood.
While it is important to limit kids’ daily consumption of any hobby, video games can be a great way to encourage their creative problem solving, leadership, and other valuable life skills!
Which of the following would provide the most powerful support for the argument made by the author of Passage 1?
Adapted from The Wind in the Willows by Kenneth Grahame (1908)
'Do you mean to tell me,' shouted the Rat, thumping with his little fist upon the table, 'that you've heard nothing about the Stoats and Weasels?’
‘What, the Wild Wooders?' cried Toad, trembling in every limb. 'No, not a word! What have they been doing?’
'—And how they've been and taken Toad Hall?' continued the Rat.
Toad leaned his elbows on the table, and his chin on his paws; and a large tear welled up in each of his eyes, overflowed and splashed on the table, plop! plop!
'The Wild Wooders have been living in Toad Hall ever since you—got—into that—that—trouble of yours,' continued the Rat; 'and going on simply anyhow! Lying in bed half the day, and breakfast at all hours, and the place in such a mess (I'm told) it's not fit to be seen! Eating your grub, and drinking your drink, and making bad jokes about you, and singing vulgar songs, about—well, about prisons and magistrates, and policemen; horrid personal songs, with no humor in them. And they're telling the tradespeople and everybody that they've come to stay for good.’
. . .
Such a tremendous noise was going on in the banqueting-hall that there was little danger of their being overheard. The Badger said, 'Now, boys, all together!' and the four of them put their shoulders to the trap-door and heaved it back. Hoisting each other up, they found themselves standing in the pantry, with only a door between them and the banqueting-hall, where their unconscious enemies were carousing.
The noise, as they emerged from the passage, was simply deafening. At last, as the cheering and hammering slowly subsided, a voice could be made out saying, 'Well, I do not propose to detain you much longer'—(great applause)—'but before I resume my seat'—(renewed cheering)—'I should like to say one word about our kind host, Mr. Toad. We all know Toad!'—(great laughter)—'GOOD Toad, MODEST Toad, HONEST Toad!' (shrieks of merriment).
'Only just let me get at him!' muttered Toad, grinding his teeth.
'Hold hard a minute!' said the Badger, restraining him with difficulty. 'Get ready, all of you!'
'—Let me sing you a little song,' went on the voice, 'which I have composed on the subject of Toad'—(prolonged applause).
The Badger drew himself up, took a firm grip of his stick with both paws, glanced round at his comrades, and cried—
'The hour is come! Follow me!’
And flung the door open wide.
My!
What a squealing and a squeaking and a screeching filled the air!
Well might the terrified weasels dive under the tables and spring madly up at the windows! Well might the ferrets rush wildly for the fireplace and get hopelessly jammed in the chimney! Well might tables and chairs be upset, and glass and china be sent crashing on the floor, in the panic of that terrible moment when the four Heroes strode wrathfully into the room! The mighty Badger, his whiskers bristling, his great cudgel whistling through the air; Mole, black and grim, brandishing his stick and shouting his awful war-cry, 'A Mole! A Mole!' Rat; desperate and determined, his belt bulging with weapons of every age and every variety; Toad, frenzied with excitement and injured pride, swollen to twice his ordinary size, leaping into the air and emitting Toad-whoops that chilled them to the marrow! He went straight for the Chief Weasel. They were but four in all, but to the panic-stricken weasels the hall seemed full of monstrous animals, grey, black, brown and yellow, whooping and flourishing enormous cudgels; and they broke and fled with squeals of terror and dismay, this way and that, through the windows, up the chimney, anywhere to get out of reach of those terrible sticks.
The affair was soon over. Up and down, the whole length of the hall, strode the four Friends, whacking with their sticks at every head that showed itself; and in five minutes the room was cleared. Through the broken windows the shrieks of terrified weasels escaping across the lawn were borne faintly to their ears; on the floor lay prostrate some dozen or so of the enemy, on whom the Mole was busily engaged in fitting handcuffs. The Badger, resting from his labors, leant on his stick and wiped his honest brow.
Which of the characters is most directly analogous to Odysseus/Ulysses?
Passage 1:
When schools prepare elective courses for their students (courses that provide an optional list of classes to suit different students’ interests), they should not comply with pressures to make those classes more “practical” or “career-driven.” Elective courses should be a way for students to express their creativity and interests in a format they enjoy and should provide students with a break from the mundane math and English topics they’ve spent the day learning about. Whether it’s painting, photography, dodgeball, or gardening, elective courses should be a way for students to establish and embrace hobbies and interests, a break from an otherwise full day of learning all are subjected to.
Passage 2:
Elective courses provide an opportunity for students to branch out and take different courses from those of their classmates. However, too much emphasis in school has been placed on topics that most students will never use as adults! Most students will not grow up to be artists or to use the Pythagorean Theorem in their day-to-day lives. So, it’s only logical that elective courses should be focused on life skills students will find helpful as adults, such as personal finance and home economics. It’s never too early to build life skills that will make an individual more well-rounded as an adult!
Passage 3:
Core classes are fighting a losing battle against electives for middle and high school-aged children. While schools mean well when they encourage students to express their creativity in class, emphasis on elective classes must come at the direct expense of more valuable core material. Schools should understand that their job is to prepare children and young adults for the workforce, and should place more emphasis on STEM (Science, technology, engineering, and mathematics) material. There is currently more demand for STEM workers than there are interested and qualified adults. Therefore, if we place more emphasis on STEM skills for students, we will encourage interest in the jobs most needed when those children grow up and plan for their careers.
Which author would be most likely to agree with the following statement?
“Children are under enough pressure as it is. Asking children to commit their “elective” time to stressful tasks that might not be helpful to them until their adult lives is unreasonable and counterproductive.”
Passage 1:
When schools prepare elective courses for their students (courses that provide an optional list of classes to suit different students’ interests), they should not comply with pressures to make those classes more “practical” or “career-driven.” Elective courses should be a way for students to express their creativity and interests in a format they enjoy and should provide students with a break from the mundane math and English topics they’ve spent the day learning about. Whether it’s painting, photography, dodgeball, or gardening, elective courses should be a way for students to establish and embrace hobbies and interests, a break from an otherwise full day of learning all are subjected to.
Passage 2:
Elective courses provide an opportunity for students to branch out and take different courses from those of their classmates. However, too much emphasis in school has been placed on topics that most students will never use as adults! Most students will not grow up to be artists or to use the Pythagorean Theorem in their day-to-day lives. So, it’s only logical that elective courses should be focused on life skills students will find helpful as adults, such as personal finance and home economics. It’s never too early to build life skills that will make an individual more well-rounded as an adult!
Passage 3:
Core classes are fighting a losing battle against electives for middle and high school-aged children. While schools mean well when they encourage students to express their creativity in class, emphasis on elective classes must come at the direct expense of more valuable core material. Schools should understand that their job is to prepare children and young adults for the workforce, and should place more emphasis on STEM (Science, technology, engineering, and mathematics) material. There is currently more demand for STEM workers than there are interested and qualified adults. Therefore, if we place more emphasis on STEM skills for students, we will encourage interest in the jobs most needed when those children grow up and plan for their careers.
Which author would be most likely to agree with the following statement?
“Children are under enough pressure as it is. Asking children to commit their “elective” time to stressful tasks that might not be helpful to them until their adult lives is unreasonable and counterproductive.”
Passage 1:
Encouraging the participation of video games in children and teenagers is a dangerous practice. These video games are often violent and thus promote violence in everyday life. Such games have also been shown to encourage violence and anger problems in those already inclined toward violence. At an age at which it is important to foster cooperation among classmates and build friendships, the isolation that comes with excessive gaming makes students more likely to enter conflicts with other students and harms their ability to socialize.
Video games have also been shown to be addictive. This trait makes gaming all the more dangerous, as an exclusive focus on any one hobby can leave children without a well-rounded set of interests and skills. Those playing video games would benefit from other extracurriculars, such as arts or athletics. When children spend all their time playing video games, that leaves less time for more-productive tasks like joining a sport, learning to play an instrument, or picking up other more beneficial hobbies. Parents would be wise to discourage their children from playing video games and instead suggest they pick up a more constructive hobby.
Passage 2:
Video games are often (and unfairly) blamed for negatively impacting children, but in reality, they offer many benefits to those who choose “gaming” as a hobby. Studies show that children who play video games improve their motor skills, reasoning ability, and creative problem-solving when they do so. Additionally, evidence shows us that many find playing video games to be a way to socialize with friends and even build leadership skills, including how to delegate, work as a team, and prioritize tasks. Some have even linked these higher-order thinking skills to career success down the road.
People who would villainize gaming claim that violent games make kids more violent. However, there is little, if any, evidence to show any connection between actions performed in a simulated game and tendencies in real life. In fact, many report that they find playing such games to be stress-relieving, and say that these activities positively impact their mood.
While it is important to limit kids’ daily consumption of any hobby, video games can be a great way to encourage their creative problem solving, leadership, and other valuable life skills!
In paragraph two, the author of passage one makes the following statement:
“Parents would be wise to discourage their children from playing video games and instead suggest they pick up a more constructive hobby.”
Which excerpt from passage two provides the best counterargument to that claim?
Adapted from The Wind in the Willows by Kenneth Grahame (1908)
'Do you mean to tell me,' shouted the Rat, thumping with his little fist upon the table, 'that you've heard nothing about the Stoats and Weasels?’
‘What, the Wild Wooders?' cried Toad, trembling in every limb. 'No, not a word! What have they been doing?’
'—And how they've been and taken Toad Hall?' continued the Rat.
Toad leaned his elbows on the table, and his chin on his paws; and a large tear welled up in each of his eyes, overflowed and splashed on the table, plop! plop!
'The Wild Wooders have been living in Toad Hall ever since you—got—into that—that—trouble of yours,' continued the Rat; 'and going on simply anyhow! Lying in bed half the day, and breakfast at all hours, and the place in such a mess (I'm told) it's not fit to be seen! Eating your grub, and drinking your drink, and making bad jokes about you, and singing vulgar songs, about—well, about prisons and magistrates, and policemen; horrid personal songs, with no humor in them. And they're telling the tradespeople and everybody that they've come to stay for good.’
. . .
Such a tremendous noise was going on in the banqueting-hall that there was little danger of their being overheard. The Badger said, 'Now, boys, all together!' and the four of them put their shoulders to the trap-door and heaved it back. Hoisting each other up, they found themselves standing in the pantry, with only a door between them and the banqueting-hall, where their unconscious enemies were carousing.
The noise, as they emerged from the passage, was simply deafening. At last, as the cheering and hammering slowly subsided, a voice could be made out saying, 'Well, I do not propose to detain you much longer'—(great applause)—'but before I resume my seat'—(renewed cheering)—'I should like to say one word about our kind host, Mr. Toad. We all know Toad!'—(great laughter)—'GOOD Toad, MODEST Toad, HONEST Toad!' (shrieks of merriment).
'Only just let me get at him!' muttered Toad, grinding his teeth.
'Hold hard a minute!' said the Badger, restraining him with difficulty. 'Get ready, all of you!'
'—Let me sing you a little song,' went on the voice, 'which I have composed on the subject of Toad'—(prolonged applause).
The Badger drew himself up, took a firm grip of his stick with both paws, glanced round at his comrades, and cried—
'The hour is come! Follow me!’
And flung the door open wide.
My!
What a squealing and a squeaking and a screeching filled the air!
Well might the terrified weasels dive under the tables and spring madly up at the windows! Well might the ferrets rush wildly for the fireplace and get hopelessly jammed in the chimney! Well might tables and chairs be upset, and glass and china be sent crashing on the floor, in the panic of that terrible moment when the four Heroes strode wrathfully into the room! The mighty Badger, his whiskers bristling, his great cudgel whistling through the air; Mole, black and grim, brandishing his stick and shouting his awful war-cry, 'A Mole! A Mole!' Rat; desperate and determined, his belt bulging with weapons of every age and every variety; Toad, frenzied with excitement and injured pride, swollen to twice his ordinary size, leaping into the air and emitting Toad-whoops that chilled them to the marrow! He went straight for the Chief Weasel. They were but four in all, but to the panic-stricken weasels the hall seemed full of monstrous animals, grey, black, brown and yellow, whooping and flourishing enormous cudgels; and they broke and fled with squeals of terror and dismay, this way and that, through the windows, up the chimney, anywhere to get out of reach of those terrible sticks.
The affair was soon over. Up and down, the whole length of the hall, strode the four Friends, whacking with their sticks at every head that showed itself; and in five minutes the room was cleared. Through the broken windows the shrieks of terrified weasels escaping across the lawn were borne faintly to their ears; on the floor lay prostrate some dozen or so of the enemy, on whom the Mole was busily engaged in fitting handcuffs. The Badger, resting from his labors, leant on his stick and wiped his honest brow.
In referring to the four animals as “heroes” in the following sentence, the author __________.
"Well might tables and chairs be upset, and glass and china be sent crashing on the floor, in the panic of that terrible moment when the four Heroes strode wrathfully into the room!"
Passage 1:
Encouraging the participation of video games in children and teenagers is a dangerous practice. These video games are often violent and thus promote violence in everyday life. Such games have also been shown to encourage violence and anger problems in those already inclined toward violence. At an age at which it is important to foster cooperation among classmates and build friendships, the isolation that comes with excessive gaming makes students more likely to enter conflicts with other students and harms their ability to socialize.
Video games have also been shown to be addictive. This trait makes gaming all the more dangerous, as an exclusive focus on any one hobby can leave children without a well-rounded set of interests and skills. Those playing video games would benefit from other extracurriculars, such as arts or athletics. When children spend all their time playing video games, that leaves less time for more-productive tasks like joining a sport, learning to play an instrument, or picking up other more beneficial hobbies. Parents would be wise to discourage their children from playing video games and instead suggest they pick up a more constructive hobby.
Passage 2:
Video games are often (and unfairly) blamed for negatively impacting children, but in reality, they offer many benefits to those who choose “gaming” as a hobby. Studies show that children who play video games improve their motor skills, reasoning ability, and creative problem-solving when they do so. Additionally, evidence shows us that many find playing video games to be a way to socialize with friends and even build leadership skills, including how to delegate, work as a team, and prioritize tasks. Some have even linked these higher-order thinking skills to career success down the road.
People who would villainize gaming claim that violent games make kids more violent. However, there is little, if any, evidence to show any connection between actions performed in a simulated game and tendencies in real life. In fact, many report that they find playing such games to be stress-relieving, and say that these activities positively impact their mood.
While it is important to limit kids’ daily consumption of any hobby, video games can be a great way to encourage their creative problem solving, leadership, and other valuable life skills!
In paragraph two, the author of passage one makes the following statement:
“Parents would be wise to discourage their children from playing video games and instead suggest they pick up a more constructive hobby.”
Which excerpt from passage two provides the best counterargument to that claim?
Adapted from The Wind in the Willows by Kenneth Grahame (1908)
'Do you mean to tell me,' shouted the Rat, thumping with his little fist upon the table, 'that you've heard nothing about the Stoats and Weasels?’
‘What, the Wild Wooders?' cried Toad, trembling in every limb. 'No, not a word! What have they been doing?’
'—And how they've been and taken Toad Hall?' continued the Rat.
Toad leaned his elbows on the table, and his chin on his paws; and a large tear welled up in each of his eyes, overflowed and splashed on the table, plop! plop!
'The Wild Wooders have been living in Toad Hall ever since you—got—into that—that—trouble of yours,' continued the Rat; 'and going on simply anyhow! Lying in bed half the day, and breakfast at all hours, and the place in such a mess (I'm told) it's not fit to be seen! Eating your grub, and drinking your drink, and making bad jokes about you, and singing vulgar songs, about—well, about prisons and magistrates, and policemen; horrid personal songs, with no humor in them. And they're telling the tradespeople and everybody that they've come to stay for good.’
. . .
Such a tremendous noise was going on in the banqueting-hall that there was little danger of their being overheard. The Badger said, 'Now, boys, all together!' and the four of them put their shoulders to the trap-door and heaved it back. Hoisting each other up, they found themselves standing in the pantry, with only a door between them and the banqueting-hall, where their unconscious enemies were carousing.
The noise, as they emerged from the passage, was simply deafening. At last, as the cheering and hammering slowly subsided, a voice could be made out saying, 'Well, I do not propose to detain you much longer'—(great applause)—'but before I resume my seat'—(renewed cheering)—'I should like to say one word about our kind host, Mr. Toad. We all know Toad!'—(great laughter)—'GOOD Toad, MODEST Toad, HONEST Toad!' (shrieks of merriment).
'Only just let me get at him!' muttered Toad, grinding his teeth.
'Hold hard a minute!' said the Badger, restraining him with difficulty. 'Get ready, all of you!'
'—Let me sing you a little song,' went on the voice, 'which I have composed on the subject of Toad'—(prolonged applause).
The Badger drew himself up, took a firm grip of his stick with both paws, glanced round at his comrades, and cried—
'The hour is come! Follow me!’
And flung the door open wide.
My!
What a squealing and a squeaking and a screeching filled the air!
Well might the terrified weasels dive under the tables and spring madly up at the windows! Well might the ferrets rush wildly for the fireplace and get hopelessly jammed in the chimney! Well might tables and chairs be upset, and glass and china be sent crashing on the floor, in the panic of that terrible moment when the four Heroes strode wrathfully into the room! The mighty Badger, his whiskers bristling, his great cudgel whistling through the air; Mole, black and grim, brandishing his stick and shouting his awful war-cry, 'A Mole! A Mole!' Rat; desperate and determined, his belt bulging with weapons of every age and every variety; Toad, frenzied with excitement and injured pride, swollen to twice his ordinary size, leaping into the air and emitting Toad-whoops that chilled them to the marrow! He went straight for the Chief Weasel. They were but four in all, but to the panic-stricken weasels the hall seemed full of monstrous animals, grey, black, brown and yellow, whooping and flourishing enormous cudgels; and they broke and fled with squeals of terror and dismay, this way and that, through the windows, up the chimney, anywhere to get out of reach of those terrible sticks.
The affair was soon over. Up and down, the whole length of the hall, strode the four Friends, whacking with their sticks at every head that showed itself; and in five minutes the room was cleared. Through the broken windows the shrieks of terrified weasels escaping across the lawn were borne faintly to their ears; on the floor lay prostrate some dozen or so of the enemy, on whom the Mole was busily engaged in fitting handcuffs. The Badger, resting from his labors, leant on his stick and wiped his honest brow.
In referring to the four animals as “heroes” in the following sentence, the author __________.
"Well might tables and chairs be upset, and glass and china be sent crashing on the floor, in the panic of that terrible moment when the four Heroes strode wrathfully into the room!"